Re: How much PK do you like in a mud?
First, I don't play games where the characters aren't in-character (RP encouraged/enforced or what ever you want to call it). I like PK to be an option, but want it supported by IC actions with some sort of process in place to allow for auditing the actions leading up to the PK. Regardless of how death by mob is handled in a game, I think death by other player character should result in the death of the character. None of this assassinate someone to have the repop back at the local church stuff.
Character deaths should be rare and significant.
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