View Single Post
Old 04-10-2006, 11:36 AM   #8
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Well no, not really. Supposing your opponent has a target shield - how are you going to hit them? You could just go pure damage, but a far more effective strategy would be to use a feint to waste their shield defence, then go for a followup attack with your other hand. What if they're using a two-handed sword and you're armed with a rapier and main gauche? They're going to out-damage you...but using Crane style you'll likely have a better defence, so set your rapier into position for a counter-attack, then (after execution) lock their weapon with your main gauche, giving you enough time for an unparryable thrust before reseting your rapier back into position for another counter-attack. You can use swordbreakers to destroy their weapons, nets to entangle them, whips to pull them off their feet, bows to take them out from a distance, you can stab, cut or pummel with your sword depending what sort of armour they're wearing, you can hit them where their armour is weak, chop off their hands so that they lose their weapons, use a flurry of kicks, punches and headbutts to brute-force your way past their defences, etc, etc, etc.

The "highest damaging combination" depends on many factors, not least of which are the tactics your opponent is currently using, and how your 'combination' complements the other techniques you're using. If they suddenly shift the grip on their battleaxe to one hand and unsling a target shield from their back, for example, you're going to need to alter your tactics accordingly.

Regarding the 5% chance for a critical/failure - this is common for most combat systems, for obvious reasons, and I've never heard of a mud which didn't have it (or something similar). If you can never hit or be hit, then you remove entirely the element of chance from certain situations.

The points you mention could also be built into an automated combat system as well. In fact you could quite easily build a scripting language into the mud itself, allowing players to override any and every part of the default choices used by the automated combat system. I guess you'd end up with something a bit like .
KaVir is offline   Reply With Quote