Re: Veterans of Roleplay Intensive MUDs
See, I really agree that permadeath doesn't make game more intense in playing or less realistic depending on the setting. In some games, not having permadeath is essential to their lore and built in. Your example is an excellent one where it makes sense that you would see the target of your assassination walking around the next day, and your "Oh crap" moment comes when he sees you... his murderer.
Still, to fall under the classification of a traditional RPI (as defined by the RPI players), you have to have permadeath to be an RPI. I think there wouldn't be so much of a problem if RPI didn't actually stand for anything other than the subset of traits found in that type of game. Unfortunately, the word "intense" or "intensive" seems to be the trigger of many of the arguments. Do RPIs have more intensive or intense roleplay? I think not, but many of the players believe that, based on the characteristics of the game, their roleplaying is more intense or intensive.
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