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Old 08-06-2003, 12:50 AM   #8
malaclypse
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Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Overall a good article. I applaude your efforts to promote role-play encouraged MUDs out there.

However, I disagree with you that numbers are the difficult thing to tackle. The method you discussed in your article is a fine example of how to do it, and for the most part is a simple conversion.

The real meat and potatoes, so to speak, of a well made role-play MUD is a quality environment. The histories, the rooms, the culture all has to be well thought out and well written. These, I think, are what distinguish something like a numberless diku from a quality MUD.

-Ryan
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