Re: Guidelines for an RPI mud.
What if the level is behind the scenes and the player never knows what their level is? Still a no-no?
I am trying to get a handle on this anti-level thing. To me levels are an abstraction that is no different, better, or worse than skill levels. They are just numbers behind the scenes used to represent and adjudicate game mechanics. The salient point is whether or not such things are visible in numeric form to players (levels, skill levels, xp, etc.) rather than the mechanics themselves.
Also, assuming you guys are serious about improving these definitions, it really is time to come up with a better term/acronym/whatever.
RPI is extremely generic, and sounds more like someome saying "RP, but better than everyone else" when in fact RPI is really just a feature set some people prefer.
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