Here's a point of discussion that might be more relevant to the topic at hand and less controversial...
It's interesting to me that two muds can start with Merc (or whatever) and go such wildly different directions.
You look at a game like Medievia, which has thrown a lot of development time at things like dragon hunting and fighting sea serpents with 50 people on a boat, but has the most boring class/character setup I've ever seen on a MUD.
You look at a game like Carrion Fields which has very detailed/interesting classes and characters, but notably does not have features like hosing down sea serpents with 50 people on a boat.
I'm not saying one is right or wrong.* It's just interesting to me that two different MUD staffs/creators could look at the Merc base and think: THIS is where I need to spend my development time/effort, and come up with such different answers.
*Well, pretending to not be a derivitive work when you are is wrong, of course, but therein lies beating a dead horse.
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