View Single Post
Old 02-23-2004, 03:00 PM   #59
Yui Unifex
Senior Member
 
Join Date: Apr 2002
Location: Florida
Posts: 323
Yui Unifex is on a distinguished road
Send a message via ICQ to Yui Unifex Send a message via AIM to Yui Unifex
Question

Congratulations, the same can be said for any action in the game.
And that, sir, is the entire point.

Looks like your new character approval process needs improvement, then.

So how is it possible to kill an NPC in an unrealistic manner if all of the possible ways to kill an NPC are coded? If you're complaining about a character using OOC knowledge of the concept of a reboot and the location of spawnable NPCs, this is indeed an OOC infraction that is dealt with by your existing policies of using OOC information IC. But we're not talking about that. We're talking about immortals making rules explicitly that ask players to leave for killing NPCs "JUST FOR THE EXP POINT". Since players can twink in an IC fashion, the rule is an OOC punishment for an IC crime.

And kicking an elephant to death is not impossible. It just requires a lot of patience, or maybe some bladed boots.

Letting PCs live would constitute OOC knowledge influencing IC actions, and is therefore dealt with by other policies. Your argument doesn't address the issue at all if, for example someone goes on an rampage where there's only NPCs around, which I presume would be quite common in the wilderness. Though a better term for the issue would be a rampage for character improvement (i.e., experience points) in general.

Again you're not addressing the fact that this sort of thing can happen in an IC manner. So what happens when a poor 'dwarven' character is traumatized by his lack of power in saving his family from destruction, and makes it his driving force to become the most powerful creature in the game? This is just an example, and it can happen in numerous other ways, but you're suddenly applying an OOC rule to IC actions and breaking your world view!
Yui Unifex is offline   Reply With Quote