Hello again,
So, I was again thinking about 'Advanced MUD Concepts' and remembered reading something a while ago about a coder who implemented SLang into his game.
I thought it might be worth it to start a thread about such things. I've done some work with the Python API, but never in a MUD setting.
Another question might have to do with licensing of these languages?
Anyway, at the risk of insulting the authors, MOBProgs, at least under MERC, are less than streamlined, and not as extensible as using a legitimate programming language.
The major issues I see with this have to do with attaching your language of choice to the MUDs datastructures, concurrently, no less. This, I suppose, could be accomplished with ah run-time library? or perhaps a control server, but that opens a Pandora's box of Security issues.
-Xanes Lone Coder -=- WinterMUTE
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