Re: Encouraging Money Velocity
Be careful with totally removing the ability for players to buy and sell without the need of what I call "merchant" types. This can cause frustration in the playerbase not finding the merchant as needed. Also, be careful with player made items being the end all best thing out there. You will find players not using anything except that "special" sword made by johnny. (Learned both of these the hard way as NW has an extensive Merchant Guild that does nothing but create and work for others).
Other than that, it seems you are on the right track to economic success. Good Luck!
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