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Old 02-12-2010, 08:05 AM   #1
Fifi
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Join Date: Apr 2003
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Hack and Slash is not descriptive

I take issue with the term h-n-s. Really, players may be called upon to both hack and to slash on any game which includes the option of using bladed weapons. In fact player characters on moos and mushes too may find themselves at times swinging a heavy blade with a downward force or gracefully arcing a sharp scimitar or what have you in order to rend the flesh of an opponent.

It seems unfair to deny every mud mush and moo with an emphasis on role play the opportunity to bring to the fore the combat features of their mu* with regards to blades of various kinds.

And too, what if one were to go to the trouble of making a role play heavy mud based on Project Runway or Shear Genius? These games might have little or no combat at all. They might be level-less and class-less. They might not award xp, and once you're cut you are essentially dead and permanently so, but why shouldn't they be able to refer to themselves as Hack and Slash?

Clearly the proper way to refer to those muds where the emphasis is on building xp and equipment would be to call them Level Oriented Muds. or LOMs.

Hack and Slash is not sufficiently descriptive and keeps other games from being able to call attention to their emphases on blade work.
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