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Old 08-02-2006, 09:49 AM   #58
cratylus
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Join Date: Feb 2006
Posts: 153
cratylus is an unknown quantity at this point
WEll, I need to own up to something.

Really I seem to be the guy with the biggest beef about
the number of classes and races. And I fully admit and
agree that this is strictly a preference thing.

Ok? That's a judgment call on my part, and I'm not trying
to pass it off as "fact" that they're wrong for keeping the
stock/limited race and class selection. It's their mud, and totally
their right.

When I express shock and surprise it's about not just my
personal dislike of such limited options, though.

It's also that it seems to me to stand in direct contradiction
to the bombastic promotional statements about Medievia I've
heard. I too have heard stuff about how earth-shatteringly
huge and amazing Medievia is...so when I hear "4 classes,
1 race", I go ".......?"

Listen, I don't know how many times I have to say that I agree
it's their right to run however they want. But they're describing
their mud as biggest/largest game in the world
for features and size, and something about the most
detailed in, and I quote, "all of human history".

With those kinds of statements, I think it's wholly appropriate
and fair to ask about the severe limitations on detail and
features of the "most detailed game ever made in all of human history", which is the "largest game in the world
when it comes to features", when your player choices are limited
to 4 classes.

I think it's a fair question.

And the answers I've heard thus far are just flat weird. Unless
I'm mistaken, these are the basic arguments:

1) It's Medievia's right to run that way, so leave it alone.
2) Their players like it, so mind your business.
3) It's hard to balance a mud, this makes it easier.

The thing is, none of these arguments address the
real question.

How can Medievia be the most blah blah blah, when it has
fewer player options than the stock LP mud I used to play
in 1994?

Jeena, I think I understand your point that you like Medievia
and it suits you well. I think that's great, and hope you
continue to enjoy it.

My point is that there appears to be a disconnect between
Medievia's claims and their actual technical merit. You're
choosing to disregard that, perhaps because you feel a need
to defend your favorite mud, but what you're talking about
isn't speaking to the issues raised.

You say it's hard to balance a mud. I agree, and I suspect
many mud admins also would agree. It's hard to do a lot
of things. But if you're going to try to sell something as
the most featured and detailed ever, you're going to have
to explain why new players have *fewer* choices than the
average LP mud of 12 years ago.

I don't think that's an unreasonable position for me to take.

-Crat
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