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Old 04-30-2010, 09:50 PM   #14
Fevenis
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Join Date: Feb 2010
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Re: Turn based combat ideas?

I planned on doing active time combat =). So based on your agilitiy it'll determine how often your turn comes up. Faster characters will obviously get more turns, and you don't have to wait for your opponent to stike back if your time is up again.

When it comes to dropped links.. Unless they are quick to come back, it's pretty much an automatic loss. They will sit there idle, taking no turns, while I am able to attack over and over when my timed turn is up until they are dead.
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