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Old 08-15-2005, 10:54 PM   #7
prof1515
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Join Date: Aug 2003
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I can't say I go for PvP much myself, but a problem I noticed on the H&S I used to play years ago was that PCs only went for PvP if they had an advantange and nothing to lose. If they stood a chance of losing the confrontation and the cost was something they couldn't just regain easily (like equipment as opposed to levels/exp) then they wouldn't go for it. Now, I think this is on account of cowardice (I used to advocate PvP zones of permanent death, which were vehemently opposed by those who claimed to be great PKers) but if you want to attract PCs to PvP, you might consider that they don't want to lose much. But if you want to cater to all types, perhaps a variety of areas and options as far as combat style and cost.

Mind you, this is all from a H&S perspective. In an RPI, I'd suggest realistic combat styles with permanent death of course. Nothing gets the adrenaline flowing like the thought that you might lose everything via a lucky shot from your opponent. *grin*

Take care,

Jason
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