Re: What defines a "MUD" ?
My personal definition of a mud has been that it's a synchronous text-based game set in a virtual world focused on live writing and reading. Esoteric perhaps as far as definitions go but I like to keep it a bit loose, as I wouldn't mind a mud where your character was a country, or a squad of soldiers, or a spaceship, etcetera.
Also it gets tricky when you consider ascii-character games -- are muds with only ascii overhead maps (such as Assault 3.0, or the various ascii zombie games) muds? If so, are multi-player roguelikes muds? If not, do we kick out 'muds' that have been commonly called muds for quite a long time?
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