Re: Pay to play, donations.
Ah, one method to avoid irritating players is to make the top limit be the running costs of the server.
Of course, you won't make a profit doing that...
Also make the rewards be things that non-playing players can also earn, with some effort.
For an RP mud: custom items, description changes for players, pets, mounts, rooms, etc.
For a H+S mud... maybe hard-to-get items from within the game?
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