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Old 12-30-2005, 03:17 AM   #66
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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At the same time, some features are only enabled as possibilities once you've achieved a large audience. For instance, things like players-governing-players doesn't become at all interesting until there's at least a couple dozen players, and player nations vs. player nations looks pretty silly until there are quite a few more players than that so that each nation has a minimally-sized citizenry of players. Raids that require large number of players are also not possible on MUDs with a small number of players (you can't have a 50 person raid on a MUD that doesn't even hit 50 simultaneous).

In other words, failing to appeal to a lot of players can also impact the overall quality and individuality of your game. I'm not trying to be snarky, but the point is that there are, equally, things that cannot be achieved by small MUDs that can be achieved by large MUDs.

--matt
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