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Old 12-01-2004, 06:02 PM   #93
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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Yeah, I meant San Andreas. GTA 3 raised the bar for acceptable violence in mainstream video games and now it's kind of routine, so people don't cover the violence in San Andreas with anywhere near the same fervor they did for GTA 3 or Vice City.



Oh, for sure. We can't just repeat the same thing in different forms over and over. I'd also add 'new-sounding' to taboo/edgy. So, for instance, a game like A Tale in the Desert gets a lot more coverage than you might think it would judging by its relatively small playerbase, due to its relatively unique style of gameplay. I think a lot of the text MUD world is handicaped there by downloadable codebases though. When you're starting with what's designed to be a monster bashing game (which most of the codebases are designed to be), you're probably (there are exceptions of course) going to end up with a monster bashing game. (And please for the love of god, can we not start a flamewar about downloadable codebases?) A single unique or new system is probably not enough to garner a lot of attention, beyond flash-in-the-pan type attention. ATITD gets ongoing attention because it's entire game is fairly innovative.

--matt
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