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Old 04-03-2003, 12:57 PM   #13
enigma@zebedee
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Where you have dynamic descriptions (and builders who have the time to code in all the varients on the description) then that sort of description is very effective.

As a simple example I just updated a room in an old area where the room description mentions a torch that has gone out. Now it only mentions the torch if it is actually there.

In the same way if the monsters long description checks your height and gives an appropriate message based on it then great - on the other hand if the description is fixed then something can't be said to tower over you unless its significently bigger than the biggest player character can ever be. (Including things like potions of giant strength).
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