Thread: Innovative MU*
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Old 07-22-2002, 04:54 AM   #4
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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I was also very impressed with some of the features of the Inquisition, in particular the magic system (which requires the spellcaster to perform different rituals to balance their power with the phases of the 5 moons), and the automated roleplaying-exp system (I'm a great fan of automated systems).

Another mud which I impressed with was Harshlands, which had some rather cool RP-oriented features such as being able to listen to people talking at a nearby table (but not hearing everything), as well as being able to pull up the cloak of your hood to hide who you are (although the longer people study you, the more likely they are to notice who you are).

I strongly disagree with Thelenian on the subject of theme - just because a mud follows an existing theme does not mean it cannot be innovative.  However I do agree with him that you should only list muds which are already open - and not your own.  I'm interested in hearing about specific features which make that mud innovative.
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