I couldn't disagree more. The use of 'you' is a vital part of any description written in second person, allowing the player to better identify with their character and improving their immersion in the game.
IMO the 'no you' rule is just an outdated fashion among muds that lack the ability to utilise dynamic descriptions. It also completely contradicts the rest of the gameplay (the other in-game messages use 'you'), further distancing the player from the scene in which their character exists.
"...to gamers, second person narrative should have a familiar feeling. Perhaps this rings a bell: "You are in a maze of twisty little passages, all alike. You see a pointy stick here." Classic text adventures were often written in second person, implying that "you", the player were somehow participating in the adventure described. In fact, "the medium of participation" is a basic definition of interactivity."
"The use of the second person in any form is an invitation to projection, be it onto a character or a fictionalized reader in the text, drawing the reader into the text in ways other forms do not."
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