Thread: Going Graphical
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Old 10-29-2008, 01:44 PM   #10
Aeran
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Re: Going Graphical

I think something is wrong when people see graphics as one of the most important parts of a game. To consider how to cater to people that don't are in the majority is vital.

Do you consider customized size of fonts, and how colour blind people would get best experience playing the game? Does your game encourage using the mouse a lot? What about strained arm muscles? Some games I have played require enormous amount of clicking and dragging the mouse around that it is not even funny.

Brawndel would it be possible to play a 3D game if you had 4 speakers? 2 in front of you, and 2 behind. Then you would hear different kind of buzzing noises when moving relative to objects/walls ingame. Subdividing the world into cubes, and having a simple scan after objects in front of the character could let the game call voice synthesizer to summarize what the character see.

A text MUD is a game where you as player guide an ingame character through a 3D world. You never see the 3D world explicitly, but only get it described to you. Using queries you can ask the character to give you more information. Could not a 3D game have such interface as well?

Last edited by Aeran : 10-29-2008 at 01:51 PM.
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