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Old 12-23-2005, 01:25 PM   #4
the_logos
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Something else occured to me as well: It's helpful to have major distinguishing features. That's not to say 'unique' features - just distinguishing features. For instance, our MUDs have combat that is fundamentally different from the health attrition DIKU/D&D-style combat, and that helped attract players from day 1. There are other distinguishing features as well, but you want one of your distinguishing features to be at least partly accessible to newbies from pretty much day 1, or they may leave before finding out about them.

Things like a great backstory, well-written descriptions and whatnot are great, but if you're just offering the same gameplay as a thousand other MUDs out there, they're not going to make THAT much of a difference. (I have no idea what kind of gameplay your MUD offers, incidentally.)

--matt
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