1. Permadeath
2. Enforced roleplaying, and this is sort of a broad category, I don't like various chat channels.
3. Useful help system, I mean, if I am always in character there's gotta be something to at least give me the basic commands, etc.
4. Low-fantasy, I really don't like more than one or two races or a whole lot of magic.
That's about it, I don't need a lot, but those four things are rarely combined so I numbered them based on priority.
Since we're sort of on the subject of races, I'll go ahead and say why I don't like a lot of races. Sometimes I feel like an overabundance of races tends to make worlds less realistic.
Don't get me wrong, I like to fight things of other races, I just don't like having more than one or two playable races. The differences become like KaVir said: purely cosmetic. I also feel like when text games try to populate the world with a lot of races you always get the same things: animal people, dwarves, hobbits, various types of humans (sometimes organized into seperate races by their region or skin color, which I hardly see as distinct groups), and of course elves. Most races I've seen that don't fit into those categories are also common archetypes from stories or popular culture.
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