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Old 08-16-2009, 10:58 AM   #15
locke
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Join Date: Jan 2009
Home MUD: nimud.divineright.org 5333
Posts: 195
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Re: Advanced AI in MUDs

> Yet in MUDs, the behaviour of NPCs has been nothing but wandering around a fixed set of rooms.

This is not the case with NiMUD. We have a lamplighter, lunch breaks for our storekeepers, a tax collector, quest-AIs like the Scalleywag Pub, and with the new 'TRACE' feature you can act out the entire day of a MUD person complete with errands, sleeping, waking, breakfast, idiosyncratic behavior, planned interactions (meetings with other MUD AIs), with variations based on day of week, special 'holidays', the year, the weather, etc.

Also, there was this game called Imperium Gothique, based on Merc, which had an entirely simulated town .. but, no one played on it.
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