Re: Advanced AI in MUDs
One of the best (working) examples I've seen of AI in muds so far would be that on many of the animal NPCs in the wild in certain areas on Armageddon.
Experimenting a bit with the coffeemud platform, I think they probably have a lot more code in place to ALLOW the npcs to be much more intelligent and interactive (such as the speech databases, various other scripted behaviors and so on), but the issue there is finding a coffeemud that's not just out and out H&S, where the staff have taken time to USE this intricate code.
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