Re: What types of games are impacted the most by permadeath?
Ahh, see, I wouldn't consider that permadeath. I view permadeath as a game feature, and game features are those things that can be reliably expected to occur in the course of gameplay.
Permanent death that only happens in very specific circumstances and is avoidable is not, IMO, permadeath. If we were going to use that definition, I'd say that you can certainly have that kind of death in any sort of MU*, and there are non-RPI games that have that sort of thing.
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