Thread: Hi, hey, hello
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Old 10-03-2013, 09:59 AM   #15
plamzi
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Re: Hi, hey, hello

While neither analogy is perfect, the horse and carriage one feels a lot closer. Why? Because I can build a GUI to a MUD server by modifying less than 50% of the code, and adding some on top. The end user experience will be vastly different, yet my server would just be pushing more math. The challenges you mentioned are not indicative of any anatomical differences. If you want to display player locations in any game, you'd be forced to overcome such issues.
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