For the record, I agree with you on the dilution of accepted terms. I dislike it as well. My post was intended to address the motivating factors behind these little arguments. As for MOO vs. RPI, there's a big difference. Object Oriented isn't particularly marketable in the current game world. Intense roleplaying is.
Were Object Oriented to become an attractive selling point in the mudding community, I imagine you'd see similar disputes cropping up around the term MOO.
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