Re: IslandsMUD; python code base written in 48 hours
Answered you online, but for posterities sake:
I've used twisted for a simple 3D TCP game, it's really easy but also a quite a large library. Thanks for suggesting MiniBoa, I'm tempted to switch over.
So I'm planning on making an actual MUD with this code, currently refactoring the base before I start adding new features.
Does anybody see a downside to using python pickle to save persistant objects? Originally I assumed I would have to use a database, but pickling my game objects to file is so simple.
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