View Single Post
Old 03-27-2006, 01:13 AM   #21
SirTank
Member
 
Join Date: Jan 2005
Posts: 34
SirTank is on a distinguished road
I'm replying here, but please don't take this as a personal response, just more thought in general about the type of reply you posted. I'm not starting a flame war here about what you think vs what others think, I just want more input....

Yeah I agree, but I was not soley proposing that kind of advertising scheme. There are many other ways to advertise with minor sales effort, simplistic delivery, and no-nonsense tracking othat than, what I assume, is your one minded post about having the user forced to bear some external information outside of the game. I was not targeting porn sites or gambling halls or other mortgage lenders and all that other penny banner advertiment programs. Try to think outside of the computer box. In the real world there are real businesses who sell real things who aren't so much interested in generating virtual coins to spend on products.

Say for example if you are a SW MUD. There are tons of places that sell merchandise and tons of artifacts. It would be quite simple to setup virtual shops in your MUD where players would be forced to frequent due to gameplay. These would serve as advertisements and you would gather money on an annual or semi-annual basis. It won't be tens of thousands as I clearly stated in my previous post. But $50, $100 to some players who are the best or who do certain quests is better than getting no money at all, no??

I spend a ****ton of time coding new skills and features for my MUD for the players, I don't do it for the money. I assume most of us here are like me, since most of the muds here are completely free to play in it's entirety, as in free to achieve the most powerful status in the game. So why would one not spend some time drumming up revenue? If ti increases gameplay as much as a new skill, why not?

I would think that players might like to also be able to aquire real cash besides virtual items, but my questions IS ..and focus on this one instead of trying to tell me how it just doesn't work, is what are players willing to put up with? And thats directed at players, not GMs, because honestly we all don't know ####. It's a simple emic vs edic perspective.

Tank
SirTank is offline   Reply With Quote