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Old 03-27-2006, 04:13 AM   #24
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
the_logos will become famous soon enough
Yep. We've done that for years. Paying in virtual currency avoids all sorts of problems. That's easy though. You can just pay someone in gold or whatever your in-game currency is. It has value whether you sell it for cash or not. The point was that the potential advertising revenue to be gained from a few hundred (or even a few thousand) players is trivial and not worth either the set-up cost or the friction costs that I can see. We'd be doing it if I thought it was.

--matt
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