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Old 08-03-2002, 12:00 PM   #6
SheWhoHasNoName
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Join Date: Jul 2002
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We decided on our MUD, since we all had horrible experiences on a previous MUD, that we weren't going to have objects with stats. Those that did have stats would be extremelly rare items such as religious items, etc.

I can't see a tunic giving +1 con or a jeweled necklace giving +2 dex. But these were the types of things we dealt with on our previous MUD. EVERYONE knew what equipment to get a character creation and cheated their asses off to get it. They planned sessions where their friend with a stronger alt would go and get them for him, without their characters having ever previously meeting.

And then of course there's all the powerful stuff in the game that everyone wants, which I won't even get into.

So we took everything out. I'm worried it may seem a little boring, but we're hoping to make up for it in other areas. Plus not having all of this object balance to worry about, seems to cut down on a lot of the mob balance too.
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