Overall a good article. I applaude your efforts to promote role-play encouraged MUDs out there.
However, I disagree with you that numbers are the difficult thing to tackle. The method you discussed in your article is a fine example of how to do it, and for the most part is a simple conversion.
The real meat and potatoes, so to speak, of a well made role-play MUD is a quality environment. The histories, the rooms, the culture all has to be well thought out and well written. These, I think, are what distinguish something like a numberless diku from a quality MUD.
-Ryan
|