Chess and many other strategy games concern themselves solely with strategy, not random dice rolls to determine damage points inflicted. Like my example of a great game designed around combat, they don't need a setting, nor do they need descriptions, or even names (note that all the pawns are just pawns). It's distilled down to what is necessary for the game. Sure, you can have the pieces look like medieval knights or Yoda as your King, but it has -no- bearing on the game. Furthermore, the players are pitted against each other with evenly matched pieces, allowing only strategy (or a failure of) to determine the outcome.
Most MUDS, on the other hand, utilize randomness like dice rolls on weapons, plus and minus checks, "spells" and such. This detracts from pure strategy and brings elements of randomness into the game. So, the comparison to Chess is not accurate.
As for intelligence, I've read many of your posts before. So tell me again, how black is the kettle?
Take care,
Jason
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