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Old 08-27-2004, 08:55 AM   #12
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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What a bizarre suggestion! A well-designed combat system should require careful planning, clever tactics, quick thinking and the ability to constantly adapt to new situations. Why would that appeal to "dumb kids without an ounce of intelligence"?

The 'setting and concept' only provides flavour, it doesn't add anything to the gameplay itself. Are you suggesting that stupid people like games of complex strategy, while intelligent people are more interested in cosmetic fluff?

Depends entirely on the setting - even in the real world there are bullets that can be used on aeroplanes without risk of a hull breach, so on a futuristic space station it shouldn't be much of an issue even discounting special technology. Of course weapons could also be banned, particularly if you're playing on something as controlled as a space station.

But the point still remains that ranged weapons are heavily associated with most sci-fi themes, while melee weapons are the main option for most fantasy themes. And regardless of your belief about strategy games only appealing to stupid people, the fact still remains that combat is the main focus of most muds.
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