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Old 07-15-2005, 09:26 PM   #7
MattCorley
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Join Date: Jul 2005
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There are a lot of great resources for coding a MUD.  I suggest, personally, coding in a non-specific, non-MUD oriented language.   Aka, use a major language not tuned necessarily to MUD coding.  You are a lot less limited, and it is a lot MORE useful.   As for which language...well, that really is entirely up to you.  One of the most famous languages, especially for windows programming, would be C++...but it is also very hard to learn.

But, to give a small summation as to part of the tasks to coding a MUD:  You have to create a client-server frame... aka, something capable of sending packets and then the application running on the host computer that can receive them and interpret the data.  Also, you'll need to create a database backend, something where the players abd objects and data fields... ETC... are stored.  Thats just the basic guts of the thing.  From there, you have to program content based upon whichever game concept design you've thought of for it.  In essence: coding a game is not *for* Idiots, and therefore a 'for Idiots' guide is impossible. (Note, this overly simplified to a very, very large degree)

But you can learn if you are dedicated, and you aren't daunted by technical information.
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