Thread: Adaptive mobs
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Old 04-27-2003, 02:13 AM   #2
Blobule
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Join Date: Jul 2002
Location: Canada
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I haven't actually seen any adaptive code (but then I don't look at others'
code). However I have heard a fair amount about this topic and been
giving it thought myself. With a good scripting language (something I've
been working toward a lot) it is simple to do as you suggest via persistent
variables that allow the mob to remember various fighting methods and
styles. As you said this can then be used to help the mob adapt to given
styles. Another thing that can be done is to base the adaptation to the
results of a quick profile of the oppponent (mage, warrior, cleric -- when
not on a class-based mud). Our mud has several 5 types of variables that
can be used in the scripting, one of these is a persistent variable by vnum
which allows for all mobs of the same vnum to share the variable values.
This is extremely useful for what you suggest since the adpatation would
propogate through all instantiations and future instantiations of the mob.

Cheers,
Blobule.
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