View Single Post
Old 06-06-2015, 12:55 PM   #3
plamzi
Senior Member
 
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
plamzi is on a distinguished road
Re: Android/phone Client

Bedlam has had an iOS GUI since late 2009, with some major graphical updates in 2013.

I also released a generic MUD client for iOS in 2010, which has been free for several years now.

Some relevant links in my signature.

Over the years, people have been occasionally asking if there are any plans for an Android client. I honestly would not attempt that--it's too much work, and everyone says the Android app store is near-impossible to monetize for indie developers.

Every now and then, people start threads like yours. In 2009, I believed there was an audience for deep mobile MMOs driven by MUD servers. But that was then. Right now, unless you attract investments and spend heavily on marketing, it's hard to even be noticed. There are literally hundreds of thousands of indie games, and thousands of big studio ones, all clamoring for attention. The chances of any indie game going viral seem slightly worse than winning the state lottery. And the chance for a smart and difficult game to go viral--even less.
plamzi is offline   Reply With Quote