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Old 08-02-2012, 10:18 PM   #14
nienne
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Join Date: Jun 2009
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Re: Keeping Top Level Players Occupied

Thanks very much for this topic... this is something we have struggled with for a long time, going from uncapped years ago (with then a strict group of players that were too powerful for anything or anyone), to a capped system where players then get bored, and adding a new area every now and then just isn't feasible to keep up with demand. Some great ideas here... definitely from experience though, the best thing is to have something dynamic that they can do - like the conflict listed below, guild wars etc. Or some system that requires play to maintain top level.

Someone listed means below to restrict levelling; a large exp curve, skills and etc to spend exp on... we've tried these and they work temporarily, but sooner or later they get back to the cap and they're still bored. Without something constant to do (either maintaining level or interacting with others) they still tend to get bored...

Last edited by nienne : 08-02-2012 at 10:20 PM. Reason: more to say!
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