Re: Optional Realities: Greater RP-Focused MUD Community, and Design Blog
I loved the article "Just say no to Powercreep." Quite fun in style and execution. The concept of horizontal design seems interesting. I can see how horizontal design could make crafting more about manipulating variables rather then just equipment getting more and more powerful without limits. I like the idea that if one trait or stat of a piece of equipment goes up then something must be given up as a trade-off. For example, if the damage per hit goes up, then the longevity of the equipment is reduced.
|