Re: Huge development projects that never finish
The way I created my wilderness you can build areas into the wilderness itself since each tile in the grid is either a real or pseudo room.
I don't see the point of a wilderness if you're going to insert areas in a completely unrealistic fashion. Inserting an area properly (if the code allows for it) takes a lot of time, probably somewhere from 8 to 24 hours, and with 150 areas that's too much work for a single person.
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