I am in the beginning stages of creating my own mud, trying to come up with a general layout of what I want exactly. Since I plan for it to be a multiplayer mud with a large player base, I want to code the most popular concepts, which brings me to my question.
What is the most popular system when it comes to classes? A player would have to decide which class they want at creation with a class based system and be limited to certain spells/skills whereas in a classless system the player could pretty much get whatever skills/spells they want by traveling guild to guild. I would think a classless system would be more balanced than a class based system since you really do not have to attempt to balance the classes, but I think players might stick around longer with a class based system because they would have to have multiple characters to try out all the skills/spells. Traveling around the mud world, I have seen systems where you get to choose 2 different classes, but personally I am not in favor of this system. Maybe with a little information I will change my mind, which is why I listed it as an option. Perhaps there is a concept that I am not aware of when it comes to classes. Please tell me which system you prefer and why. Any information will be greatly appreciated. Thanks in advance.
Khadgar
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