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Old 06-26-2003, 08:09 AM   #14
enigma@zebedee
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Join Date: Mar 2003
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Hmm, Zebedee is a class based system - but by providing and limitting the choices available to players we make one character very different from another.

For example a warrior can choose to become a Crusher and deal huge crushing blows with a two handed weapon, or a Blademaster and use a smaller bladed weapon for two attacks a round while still being able to use a shield, or Ambidextrous to wield two weapons at once. When you then choose either racial training (which gives different races different bonusses on various weapons) or berserking (which gives you a big bonus with any weapon but you can't leave the fight) and even our simplest class has quite a lot of choice and flexibility.

Each of our classes has to provide something very different from all of the others, which means that we only have a few classes since a lot of peoples suggestions have not qualified, but this does mean that playing them is a different experience. If you play a necromancer up then it will be a very different experience to playing a warrior up.

Some players like certain classes and only play characters from that class, while others have a legend for every class. It all depends on the preference of that player.

A classless system would remove that distinction. Necromancers are the ones wandering around with a huge undead army - if anyone could do it then what would be special about necromancers. When a necromancer dies rather than being resurrected by a cleric their guildmaster summons them back as a zombie or wraith, or their own dark powers bring them back to life as a lich.

All of this stuff is possible in a classless system - but a lot harder to design, to balance, and to get right.
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