I didn't say that certain personality types apply to good or evil. I used an evil character as an example. I could have just as easily used a good character. My idea was stressed in consistency of roleplay.
Consider you are in the middle of a very heated flirtatious moment and the character you are interacting with has just done something that most people would think as pretty bold and aggressive and then blushes and becomes shy the next moment over something completely not deserving of the change in personality (logically). It's like a weird bump, inconsistency.
I don't mind blunt. We all have pet peeves.
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