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Old 09-26-2004, 10:09 PM   #12
karlan
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Join Date: Apr 2002
Location: Brisbane Australia
Posts: 74
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I have found that the best way in a PK MU* to limit the needless (not the context here is a MU* where there is unlimited PK, but it has RP reasons/consequences) was to remove a lot of the benefit for killing as a function of the difference of the players ability (to keep the example simple - we'll just use levels)

[code] exp = normalExp * ( 1 / ( 2 ^ abs( killer.level - victim.level ) );[/quote]

there are still killings of newbies, but they tend to be for RP reasons (A lot of the killing is a racial thing, some races will go out of their way to kill others) There are still same race (same ideaology sometimes, there are people of certain races working for the other team - but they do not stay hidden agents for long if they go around killing at random) but the city guards/soldiers tend to take a dim view of murder

With the benefits removed for a lot of the "unfair" killing there was a drop off in pointless murders
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