Re: Reaching out beyond text MUDs
Not just IRE Matt.I have noticed the same issue with many other games.
And if the Muds want to attract more players and get more of a higher playerbase, yourself and all the MUDs devs need to start paying attention to playability,instead of immersion.And by the way,immersion can be accomplished along with playability.You don't need to sacrifice playability nor immersion.
For a player that wants to play for like 10 minutes,having to deal with a dead NPC is a waste of time
And if and you the other Muds devs don't want to fix that,then provide a specific time when the NPC in question is available and the amount of time the NPC will be available
My point is that for MUDs to gain more players,MUDs need to think about both playability and immersion,but especially playability.
There is no point for a player to be immersed if playability is not there
Last edited by lovechiefs : 05-25-2008 at 03:58 PM.
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