Also - just to note, GSIII wasn't always a "Massively" multiplayer game when they first started out. When AOL went from an hourly rate to unlimited monthly, the game server used to crash pretty regularly. It couldn't support the volume. So to be fair, the claim that it's a "massively" multiplayer game can't really be true til some time after 1996, after Simu's original headquarters burned up and they moved to their current location with a new server.
Massively, meaning consistently (or persistently? <grin> ) supporting well over 100 players logged in at any given moment.
R - who remembers very well getting the echo from staff telling all comp account players to logoff to free server space for the paying customers.
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