Molly, what Danish describes has little to do with his game being an RP mud, but more the codebase. It sounds more like a MUSH from the very little I understand of those.
Armageddon - according to its own admin, its players, and what seems to be a rather large contingency of readers here, is decisively a hard-core RP mud. It does not involve the use of admin-controlled dicerolls. And heh - the game limitations won't allow you to type out 8-line emotes. 4 lines is the max - and most people stick with between 1 and 2, adding a "neato" long one for dramatic effect when appropriate.
All the "number stuff" is hidden within the code. The player has the ability to see only certain stats - hps, mana, stamina, stun - and even those won't be visible unless the player sets their "infobar" or prompt line to see them. While it does't run flawlessly or effortlessly, it isn't a turn-based game, nor one where you have to wait for an admin to toss a pair of dice to determine the outcome of things.
If you are really all that curious about the differences between H&S and RP games and the mechanics involved in running/playing them - I suggest you try a few different types of RP games. But just keep in mind - they usually have a much steeper learning curve than the "usual" H&S, so you might need to be patient with yourself and give yourself at least a week to get immersed in the RP.
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