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Old 03-19-2008, 11:22 AM   #61
prof1515
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Re: Guidelines for an RPI mud.

Just like PK or MUD or H&S. PK MUDs don't involve killing players and it's quite a "dangerously imprecise term" to suggest to players inexperienced with them that they do. MUDs don't have consist of "dungeons". H&S games need not be limited to only hacking and slashing as a means of gaining experience. They're all imprecise terms.

Again, for the nine millionth time, "intense role-playing experience" is not what RPI means. If it did, the abbreviation would be IRPE. Go back, read what was said, stop for a moment, and then speak. It wasn't the RPI community alone that created the term nor applied it to a group of MUDs bearing a particular core of features.

There is no such definable thing as an "intensive RP MUD". "Intensive" role-play is completely subjective. RPI was not a subjective term. It was an objective term for three MUDs in reference to their concentration on features solely with the consideration of creating a world for role-play, not killing monsters for points and levels. There was no opinion on RP, it was applied to a particular group of features. RPI stands for Role-Play Intensive and not Intense Role-Play. I find it hard to believe that in a literate community of text-based games so many people have difficulty understanding this.

The term RPI was created to describe that set of features. Before Arm, HL, and FEM, there was no such thing as RPI. The term was used to describe those MUDs. It was only later that other games began to bastardize the term for their own games. So why would the games to which the term applied "need to stop using the term" that was created specifically for them?

Jason
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