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Old 05-03-2006, 05:58 PM   #13
Sombalance
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Join Date: Sep 2002
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I have a few general questions, and while they may apply to Medievia, my interest in the answers are much broader than that.

Is the game's web site part of the game's environment?

What defines giving appropriate credit in the context of the game? Is there an expected syntax for this? Does the credit have to be overflowing with praise to qualify?

If I started a mud using one code base, and then wrote a new code base because I didn't like the old one and moved the game to the new code base, would there be an expectation to credit the original code base in my current code?

Would credit embedded in the source code for ideas that were obtained from external sources be suficient, un-needed or in addition to credit in game documentation.

Would interface ideas picked up from games that we have been exposed to (but never coded on) be considered a creditable external source?

Assuming that there are no license issues between the holder of the original base code and the developers of the current code base, would credit for the original code base even be required?

Is every mud/game developer required to somehow document their efforts to create a non-derivative code base. Are we all expected to release our source code for audit?

Please keep in mind that these issues do not just involve Medievia. If you could take Medievia completely out of the picture and apply it to something you developed, what would be fair and appropriate?

Sombalance
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